Update on Humanitarian Assistance Wargaming- We have heard from you!

Last month, TIDES sent out a request to the net to find out about other games that have been done around disaster response and recovery.  Thank you for your responses!

Some responses that we got were from: Geeks without Bounds let us know about the Humanitarian Toolbox, an initiative NetHope and GWOB are working on with Microsoft.  It should have a good platform to list tools as well as collaborate on working on them. Click here for the Humanitarian Toolbox Prezi

James Hester from Applied History also sent us information about Urgent Evoke. It is a free and open 10-week online game by Jane McGonigal. “The goal of the social network game is to help empower people all over the world to come up with creative solutions to our most urgent social problems.” (UrgentEvoke.com, 2013).

Each week a new theme with 3 levels of missions would drop, with varying degrees of participation for each level with a playership of around 20,000. To this day, the work done during gameplay is still accessible and searchable on the site.

Also thank you to Julie Mitchell who called our attention to http://www.disasterhero.com INFO on it: In an attempt to raise awareness of disaster preparedness, the American College of Emergency Physicians has teamed up with casual games publisher and developer Legacy Interactive to create “Disaster Hero. The game, which is being funded by a grant from the Federal Emergency Management Agency (FEMA), will aim to educate players on the different types of disasters and how to be prepared in the event that they happen.

In the game, players will take on the role of the titular Disaster Hero as he visits different families, helping them prepare for various disasters including earthquakes, floods, hurricanes and tornadoes. The game itself will consist of a mish-mash of genres, covering everything from time management and puzzles to quizzes and hidden object scenes.

Players will also get to experience “simulation gameplay,” which aims to teach them usable skills, such as applying pressure to stop bleeding.”This project to develop an educational program for children using a game platform will be a unique approach to teaching kids to have an active role in home disaster planning,” ACEP President Dr. Angela Gardner said.”

ACEP is pleased to partner with many other stakeholders representing teachers, schools, daycare centers and youth organizations in the development of this program.

Our request to the net: If you have any ideas on a game would ideally introduce players to the different perspectives of organizations and actors in a disaster response, some of the constraints of responders and the hard choices that have to be made, please let up know!  We would also like suggestions on sources of funding for this effort, not only for development and testing but also for rolling it out to different audiences such as military, NGOs and international organizations.  Please send an e mail to david.becker@ndu.edu with comments or suggestions.

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About startides

TIDES Research Assistant Intern
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